refs

"Wise men make proverbs, but fools repeat them."

Samuel Palmer (1805-1880)

References

[ACAD03]     Autodesk Inc. AutoCAD.  http://www.autodesk.com

[ALLI94]       Allison, T., Griffioen, P., and Talbot, N. Acceptance of Real-Time Kinematic by the Professional Surveyor.  In ION GPS-94, Salt Lake City, Ut, Sep 1994.

[ASCE02]      Ascension Techologies. Flock of Birds.  http://www.ascension-tech.com

[AZUM01]     Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., and MacIntyre, B. Recent Advances in Augmented Reality.  IEEE Computer Graphics and Applications, Vol. 21, No. 6, pp 34-47, Nov 2001.

[AZUM97a]   Azuma, R. A Survey of Augmented Reality.  Presence: Teleoperators and Virtual Environments, Vol. 6, No. 4, pp 355-385, 1997.

[AZUM97b]   Azuma, R. T. The Challenge of Making Augmented Reality Work Outdoors.  In Mixed Reality: Merging Real and Virtual Worlds, pp 379-390, Mar 1999.

[AZUM98]     Azuma, R. T., et al. Making Augmented Reality Work Outdoors Requires Hybrid Tracking.  In 1st Int'l Workshop on Augmented Reality, San Francisco, Ca, Nov 1998.

[AZUM99]     Azuma, R., Hoff, B., Neely, H., and Sarfaty, R. A Motion-Stablized Outdoor Augmented Reality System.  In IEEE Virtual Reality Conference, pp 252-259, Houston, Tx, Mar 1999.

[BAIL01]       Baillot, Y., Brown, D., and Julier, S. Authoring of Physical Models Using Mobile Computers.  In 5th Int'l Symposium on Wearable Computers, pp 39-46, Zurich, Switzerland, Oct 2001.

[BAJU92]       Bajura, M., Fuchs, H., and Ohbuchi, R. Merging Virtual Objects with the Real World.  Computer Graphics, No. 26, pp 203-210, 1992.

[BASS97]       Bass, L., Kasabach, C., Martin, R., Siewiorek, D., Smailagic, A., and Stivoric, J. The Design of a Wearable Computer.  In Conference on Human Factors in Computing Systems, pp 139-146, Atlanta, Ga, Mar 1997.

[BAUE01]      Bauer, M., Bruegge, B., Klinker, G., MacWilliams, A., Reicher, T., Ris, S., Sandor, C., and Wagner, M. Design of a Component-Based Augmented Reality Framework.  In 2nd Int'l Symposium on Augmented Reality, pp 45-54, New York, NY, Oct 2001.

[BEHR00]      Behringer, R., Tam, C., McGee, J., Sundareswaran, S., and Vassiliou, M. A Wearable Augmented Reality Testbed for Navigation and Control, Built Solely with Commercial-Off-The-Shelf (COTS) Hardware.  In 3rd Int'l Symposium on Augmented Reality, pp 12-19, Munich, Germany, Oct 2000.

[BEHR98]      Behringer, R. Improving Registration Precision Through Visual Horizon Silhouette Matching.  In 1st Int'l Workshop on Augmented Reality, pp 225-232, San Francisco, Ca, Nov 1998.

[BELL02]       Bellard, F. TinyGL version 0.4.  http://fabrice.bellard.free.fr/TinyGL

[BIER01]       Bierbaum, A., Just, C., Hartling, P., Meinert, K., Baker, A., and Cruz-Neira, C. VR Juggler: A Virtual Platform for Virtual Reality Application Development.  In IEEE Virtual Reality Conference, pp 89-96, Yokohama, Japan, Mar 2001.

[BIER98]       Bierbaum, A. and Just, C. Software Tools for Virtual Reality Application Development.  In SIGGRAPH 1998 Course 14 - Applied Virtual Reality, Orlando, Fl, Jul 1998.

[BILL01]        Billinghurst, M., Kato, H., and Poupyrev, I. The MagicBook: Moving Seamlessly between Reality and Virtuality.  IEEE Computer Graphics and Applications, pp 2-4, 2001.

[BILL98]        Billinghurst, M., Bowskill, J., Jessop, M., and Morphett, J. A Wearable Spatial Conferencing Space.  In 2nd Int'l Symposium on Wearable Computers, pp 76-83, Pittsburg, Pa, Oct 1998.

[BILL99]        Billinghurst, M., Bee, S., Bowskill, J., and Kato, H. Asymmetries in Collaborative Wearable Interfaces.  In 3rd Int'l Symposium on Wearable Computers, pp 133-140, San Francisco, Ca, Oct 1999.

[BISH84]       Bishop, G. Self-Tracker: A Smart Optical Sensor on Silicon.  PhD Thesis, Department of Computer Science, University of North Carolina, Chapel Hill, NC, 1984.

[BLAC98]      Blach, R., Landauer, J., Rosch, A., and Simon, A. A Highly Flexible Virtual Reality System.  Future Generation Computer Systems, 1998.

[BLAS02]      Blasko, G. and Feiner, S. A Menu Interface for Wearable Computing.  In 6th Int'l Symposium on Wearable Computers, pp 164-165, Seattle, Wa, Oct 2002.

[BOLT80]      Bolt, R. A. "Put-That-There" : Voice and Gesture at the Graphics Interface.  In Int'l Conference on Computer Graphics and Interactive Techniques, pp 262-270, Seattle, Wa, Jul 1980.

[BOWD02]    Bowditch, N. The American Practical Navigator.  2002 ed, Bethesda, Maryland, National Imagery and Mapping Agency, 2002.

[BOWM01]    Bowman, D. A. and Wingrave, C. A. Design and Evaluation of Menu Systems for Immersive Virtual Environments.  In IEEE Virtual Reality Conference, pp 149-156, Yokohama, Japan, Mar 2001.

[BOWM96]    Bowman, D. Conceptual Design Space - Beyond Walk-Through to Immersive Design. In D. Bertol, Designing Digital Space, New York, John Wiley & Sons, 1996.

[BOWM97]    Bowman, D. A. and Hodges, L. F. An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments.  In Symposium on Interactive 3D Graphics, pp 35-38, Providence, RI, Apr 1997.

[BROO88]     Brooks, F. P. Grasping Reality Through Illusion - Interactive Graphics Serving Science.  In Conference on Human Factors in Computing Systems, pp 1-11, Washington, DC, May 1988.

[BROO97]     Brooks, F. P. What's Real About Virtual Reality?  IEEE Computer Graphics and Applications, Vol. 19, No. 6, pp 16-27, 1999.

[BROW03]     Brown, D., Julier, S., Baillot, Y., and Livingston, M. A. An Event-Based Data Distribution Mechanism for Collaborative Mobile Augmented Reality and Virtual Environments.  In IEEE Virtual Reality Conference, Los Angeles, Ca, Mar 2003.

[BUTT92]       Butterworth, J., Davidson, A., Hench, S., and Olano, T. M. 3DM: A Three Dimensional Modeler Using a Head Mounted Display.  In Symposium on Interactive 3D Graphics, pp 135-138, Cambridge, Ma, Mar 1992.

[BUXT86]      Buxton, W. and Myers, B. A. A Study In Two-Handed Input.  In Conference on Human Factors in Computing Systems, pp 321-326, Boston, Ma, 1986.

[CALV93]      Calvin, J., Dickens, A., Gaines, B., Metzger, P., Miller, D., and Owen, D. The SIMNET virtual world architecture.  In IEEE Virtual Reality Annual International Symposium, pp 450-455, Sep 1993.

[CARE97]      Carey, R. and Bell, G. The Annotated VRML 2.0 Reference Manual.  Addison-Wesley Publishing Company, 1997.

[CHAR03]     Charmed. CharmIT Wearable Computer.  http://www.charmed.com

[CHEO02a]    Cheok, A. D., Weihua, W., Yang, X., Prince, S., and Wan, F. S. Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space.  In Int'l Symposium on Mixed and Augmented Reality, pp 59-68, Darmstadt, Germany, Oct 2002.

[CHEO02b]    Cheok, A. D., Kuman, K. G., and Prince, S. Micro-Accelerometer Based Hardware Interfaces for Wearable Computer Mixed Reality Applications.  In 6th Int'l Symposium on Wearable Computers, pp 223-230, Seattle, Wa, Oct 2002.

[CHEO02c]    Cheok, A. D., Wan, F. S., Yang, X., Weihua, W., Huang, L. M., Billinghurst, M., and Kato, H. Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers.  In 6th Int'l Symposium on Wearable Computers, pp 156-157, Seattle, Wa, Oct 2002.

[CHIA02]       Chia, K. W., Cheok, A. D., and Prince, S. J. D. Online 6 DOF Augmented Reality Registration from Natural Features.  In Int'l Symposium on Mixed and Augmented Reality, pp 305-313, Darmstadt, Germany, Oct 2002.

[CHUN92]     Chung, J. C. A Comparison of Head-tracked and Non-head-tracked Steering Modes in the Targeting of Radiotherapy Treatment Beams.  In Symposium on Interactive 3D Graphics, pp 193-196, Cambridge, Ma, Mar 1992.

[CIRQ99]       Cirque Corporation. Easy Cat Touchpad Mouse.  http://www.cirque.com

[CLAR76]      Clark, J. H. Designing Surfaces in 3-D.  Communications of the ACM, Vol. 19, No. 8, pp 454-460, 1976.

[CONN02]     Connolly, T. M. and Begg, C. E. Section 29.3: XML-Related Technologies. In Database systems: a practical approach to design, implementation, and management, 3rd edition ed, USA, Addison-Wesley, 2002.

[CONN92]     Conner, D. B., Snibbe, S. S., Herndon, K. P., Robbins, D. C., Zeleznik, R. C., and van Dam, A. Three-Dimensional Widgets.  In Symposium on Interactive 3D Graphics, pp 183-188, Cambridge, Ma, Mar 1992.

[CURT98]      Curtis, D., Mizell, D., Gruenbaum, P., and Janin, A. Several Devils in the Details: Making an AR Application Work in the Airplane Factory.  In 1st Int'l Workshop on Augmented Reality, pp 47-60, San Francisco, Ca, Nov 1998.

[CUTT02]       Cutting, J. E. Reconceiving Perceptual Space. In H. Hecht, M. Atherton, and R. Schwartz, Perceiving Pictures: An Interdisciplinary Approach to Pictorial Space, Cambridge, Ma, MIT Press, 2002.

[CUTT95]       Cutting, J. E. and Vishton, P. M. Perceiving layout and knowing distances: The integration, relative potency, and contextual use of different information about depth. In W. Epstein and S. Rogers, Handbook of perception and cognition, San Diego, Ca, Academic Press, 1995.

[CUTT97]       Cutting, J. E. How the Eye Measures Reality and Virtual Reality.  Behaviour Research Methods, Instrumentation, and Computers, Vol. 29, pp 29-36, 1997.

[CYRA03]     Cyra Technologies Inc. Cyrax 2500 Laser Scanner.  http://www.cyra.com

[DEBE96]      Debevec, P. E., Taylor, C. J., and Malik, J. Modeling and Rendering Architecture from Photographs: A hybrid geometry- and image-based approach.  In Int'l Conference on Computer Graphics and Interactive Techniques, pp 11-20, New Orleans, La, Aug 1996.

[DEER95]      Deering, M. F. HoloSketch: A Virtual Reality Sketching/Animation Tool.  ACM Transactions on Computer-Human Interaction, Vol. 2, No. 3, pp 220-238, 1995.

[DORS02]      Dorsey, J. G. and Siewiorek, D. P. Online power monitoring for wearable systems.  In 6th Int'l Symposium on Wearable Computers, pp 137-138, Seattle, Wa, Oct 2002.

[DRAS96]      Drascic, D. and Milgram, P. Perceptual Issues in Augmented Reality.  In SPIE Volume 2653: Stereoscopic Displays and Virtual Reality Systems III, pp 123-134, San Jose, Ca, Jan 1996.

[FAKE01]      FakeSpace Labs. Pinch Gloves.  http://www.fakespacelabs.com/products/pinch.html

[FEIN93a]      Feiner, S., MacIntyre, B., and Seligman, D. Knowledge-based augmented reality.  Communications of the ACM, Vol. 36, No. 7, pp 53-62, 1993.

[FEIN93b]      Feiner, S., MacIntyre, B., Haupt, M., and Solomon, E. Windows on the World: 2D Windows for 3D Augmented Reality.  In 6th Annual Symposium on User Interface Software and Technology, pp 145-155, Atlanta, Ga, Nov 1993.

[FEIN97]        Feiner, S., MacIntyre, B., and Hollerer, T. A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment.  In 1st Int'l Symposium on Wearable Computers, pp 74-81, Cambridge, Ma, Oct 1997.

[FISH02]        Fisher, S. S. An Authoring Toolkit for Mixed Reality Experiences.  In 1st Int'l Workshop on Entertainment Computing, Tokyo, Japan, May 2002.

[FISH86]        Fisher, S. S., McGreevy, M., Humphries, J., and Robinett, W. Virtual Environment Display System.  In Symposium on Interactive 3D Graphics, pp 77-87, Chapel Hill, NC, Oct 1986.

[FORS96]       Forsberg, A., Herndon, K. P., and Zeleznik, R. Aperture Based Selection for Immersive Virtual Environments.  In 9th Annual Symposium on User Interface Software and Technology, pp 95-96, Seattle, Wa, Nov 1996.

[FOXL00]      Foxlin, E. and Harrington, M. WearTrack: A Self-Referenced Head and Hand Tracker for Wearable Computers and Portable VR.  In 4th Int'l Symposium on Wearable Computers, pp 155-162, Atlanta, Ga, Oct 2000.

[FOXL94]      Foxlin, E. and Durlach, N. An Inertial Head-Orientation Tracker with Automatic Drift Compensation for use with HMD's.  In Symposium on Virtual Reality Software and Technology, pp 159-174, Singapore, Aug 1994.

[FOXL98a]    Foxlin, E., Harrington, M., and Altshuler, Y. Miniature 6-DOF inertial system for tracking HMDs.  In SPIE Conference on Helmet- and Head-Mounted Displays, Orlando, Fl, Apr 1998.

[FOXL98b]    Foxlin, E., Harrington, M., and Pfeifer, G. Constellation: A Wide-Range Wireless Motion Tracking System for Augmented Reality and Virtual Set Applications.  In Int'l Conference on Computer Graphics and Interactive Techniques, pp 371-378, Orlando, Fl, Jul 1998.

[FREC98]       Frecon, E. and Stenius, M. DIVE: A Scaleable Network Architecture For Distributed Virtual Environments.  Distributed Systems Engineering Journal, Vol. 5, No. 3, pp 91-100, 1998.

[FURN86]      Furness, T. A. The super cockpit and its human factors challenges.  In Proc. of Human Factors Society, pp 48-52, Santa Monica, Ca, 1986.

[GAMM95]    Gamma, E., Helm, R., Johnson, R., and Vlissides, J. Design Patterns: Elements of Reusable Object-Oriented Software.  Reading, Ma, Addison Wesley Publishing Company, 1995.

[GARM99]     Garmin. GPS 12XL.  http://www.garmin.com

[GEMP98]      Gemperle, F., Kasabach, C., Stivoric, J., Bauer, M., and Martin, R. Design for Wearability.  In 2nd Int'l Symposium on Wearable Computers, pp 116-122, Pittsburg, Pa, Oct 1998.

[GENC02]      Genc, Y., Riedel, S., Souvannavong, F., Akmlar, C., and Navab, N. Marker-less Tracking for AR: A Learning-Based Approach.  In Int'l Symposium on Mixed and Augmented Reality, pp 295-304, Darmstadt, Germany, Oct 2002.

[GOBB93]     Gobbetti, E. and Balaguer, J.-F. VB2: An Architecture For Interaction In Synthetic Worlds.  In 6th Annual Symposium on User Interface Software and Technology, pp 167-178, Atlanta, Ga, Nov 1993.

[GOOC02]     Gooch, R. Linux Devfs (Device File System) FAQ.  http://www.atnf.csiro.au/people/rgooch/linux/docs/devfs.html

[GRIM22]      Grimm, J. and Grimm, W. Hansel and Gretel - Kinder- und Hausmärchen.  Germany, 1822.

[GRIM91]      Grimsdale, G. dVS - distributed virtual environment system.  In Proc. Computer Graphics 1991 Conference, London, UK, 1991.

[GRIM93]      Grimsdale, C. Virtual reality evolution or revolution.  In IEE Colloquium on Distributed Virtual Reality, May 1993.

[GYRA04]     Gyration. Ultra GT Cordless Optical Mouse.  http://www.gyration.com

[HAND02]     Handykey Corporation. Twiddler2.  http://www.handykey.com

[HART01]      Hartling, P., Just, C., and Cruz-Neira, C. Distributed Virtual Reality Using Octopus.  In IEEE Virtual Reality Conference, pp 53-60, Yokohama, Japan, Mar 2001.

[HESI99]        Hesina, G., Schmalstieg, D., Fuhrmann, A., and Purgathofer, W. Distributed Open Inventor: A Practical Approach to Distributed 3D Graphics.  In Symposium on Virtual Reality Software and Technology, pp 74-81, London, UK, Dec 20-22, 1999.

[HINC94a]     Hinckley, K., Pausch, R., Goble, J. C., and Kassell, N. F. A Survey of Design Issues in Spatial Input.  In 7th Annual Symposium on User Interface Software and Technology, pp 213-222, Marina del Rey, Ca, Nov 1994.

[HINC94b]     Hinckley, K., Pausch, R., Goble, J. C., and Kassell, N. F. Passive Real-World Interface Props for Neurosurgical Visualisation.  In Conference on Human Factors in Computing Systems, pp 452-458, Boston, Ma, Apr 1994.

[HINC97]       Hinckley, K., Tullio, J., Pausch, R., Proffitt, D., and Kassell, N. Usability Analysis of 3D Rotation Techniques.  In 10th Annual Symposium on User Interface Software and Technology, pp 1-10, Banff, Canada, Oct 1997.

[HOLL93]      Holloway, R. and Lastra, A. Virtual Environments: A Survey of the Technology.  Technical Report, University of North Carolina, Chapel Hill, NC, Report No. TR93-033, Apr 1993.

[HOLL99]      Hollerer, T., Feiner, S., and Pavlik, J. Situated Documentaries: Embedding Multimedia Presentations in the Real World.  In 3rd Int'l Symposium on Wearable Computers, pp 79-86, San Francisco, Ca, Oct 1999.

[HUBB99]     Hubbold, R., Cook, J., Keates, M., Gibson, S., Howard, T., Murta, A., West, A., and Pettifer, S. GNU/MAVERICK - A micro-kernel for large-scale virtual environments.  In Symposium on Virtual Reality Software and Technology, pp 66-73, London, UK, Dec 1999.

[ICSM00]       Intergovernmental Committee On Surveying and Mapping. Geocentric Datum of Australia - Technical Manual.  http://www.anzlic.org.au/icsm/gdatm/index.html

[IDSO01]       Id Software. Quake.  http://www.idsoftware.com

[IEEE93]        Institute of Electrical and Electronics Engineers. Protocols for Distributed Interactive Simulation. In ANSI/IEEE Standard 1278-1993, 1993.

[IEEE95]        Institute of Electrical and Electronics Engineers. Standard for a High Performance Serial Bus. In ANSI/IEEE Standard 1394-1995, 1995.

[ISEN03]        InterSense. IS-300 and InertiaCube2.  http://www.isense.com

[ISIT02]         I-SiTE. I-SiTE 3D Laser Scanner.  http://www.isite3d.com

[JOHN89]      Johnson, J., Roberts, T. L., Verplank, W., Smith, D. C., Irby, C. H., Beard, M., and Mackey, K. The Xerox Star: A Retrospective.  IEEE Computer, Vol. 22, No. 9, pp 11-26,28-29, 1989.

[JULI00]        Julier, S., Lanzagorta, M., Baillot, Y., Rosenblum, L., Feiner, S., and Hollerer, T. Information Filtering for Mobile Augmented Reality.  In 3rd Int'l Symposium on Augmented Reality, pp 1-10, Munich, Germany, Oct 2000.

[JUST01]        Just, C., Bierbaum, A., Hartling, P., Meinert, K., Cruz-Neira, C., and Baker, A. VjControl: An Advanced Configuration Management Tool for VR Juggler Applications.  In IEEE Virtual Reality Conference, pp 97-104, Yokohama, Japan, Mar 2001.

[KATO99]      Kato, H. and Billinghurst, M. Marker Tracking and HMD Calibration for a Video-based Augmented Reality Conferencing System.  In 2nd Int'l Workshop on Augmented Reality, pp 85-94, San Francisco, Ca, Oct 1999.

[KELS02]       Kelso, J., Arsenault, L. E., Satterfield, S. G., and Kriz, R. D. DIVERSE: A Framework for Building Extensible and Reconfigurable Device Independent Virtual Environments.  In IEEE Virtual Reality Conference, Orlando, Fl, Mar 2002.

[KITT02]        Kitty Project. Keyboard Independent Touch Typing.  http://www.kittytech.com

[KIYO00]      Kiyokawa, K., Kurata, Y., and Ohno, H. An Optical See-through Display for Mutual Occlusion of Real and Virtual Environments.  In 3rd Int'l Symposium on Augmented Reality, pp 60-67, Munich, Germany, Oct 2000.

[KOLL96]      Koller, D. R., Mine, M. R., and Hudson, S. E. Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments.  In 9th Annual Symposium on User Interface Software and Technology, pp 81-82, Seattle, Wa, Nov 1996.

[LAID86]       Laidlaw, D. H., Trumbore, W. B., and Hughes, J. F. Constructive Solid Geometry for Polyhedral Objects.  In Int'l Conference on Computer Graphics and Interactive Techniques, pp 161-168, Dallas, Tx, Aug 1986.

[LEE01]         Lee, J., Hirota, G., and State, A. Modeling Real Objects Using Video See-through Augmented Reality.  In 2nd Int'l Symposium on Mixed Reality, pp 19-26, Yokohama, Japan, Mar 2001.

[LEHI01]       Lehikoinen, J. and Röykkee, M. N-fingers: a finger-based interaction technique for wearable computers.  Interacting with Computers, Vol. 13, No. 5, pp 601-625, 2001.

[LEHI02]       Lehikoinen, J. and Suomela, R. Perspective Map.  In 6th Int'l Symposium on Wearable Computers, pp 171-178, Seattle, Wa, Oct 2002.

[LIAN93]       Liang, J. and Green, M. Geometric Modelling Using Six Degrees of Freedom Input Devices.  In 3rd Int'l Conference on CAD and Computer Graphics, pp 217-222, Beijing, China, Aug 1993.

[LIND99]       Lindeman, R. W., Sibert, J. L., and Hahn, J. K. Towards Usable VR: An Empirical Study of User Interfaces for Immersive Virtual Environments.  In Conference on Human Factors in Computing Systems, pp 64-71, Pittsburgh, Pa, May 1999.

[LSYS02]       L3 Systems Inc. WristPC Keyboard.  http://www.l3sys.com

[MACI96]      MacIntyre, B. and Feiner, S. Language-Level Support for Exploratory Programming of Distributed Virtual Environments.  In 9th Annual Symposium on User Interface Software and Technology, pp 83-94, Seattle, WA, Nov 1996.

[MACI98]      MacIntyre, B. and Feiner, S. A Distributed 3D Graphics Library.  In Int'l Conference on Computer Graphics and Interactive Techniques, pp 361-370, Orlando, Fl, Jul 1998.

[MASL00]      Masliah, M. R. and Milgram, P. Measuring the Allocation of Control in a 6 Degree-of-Freedom Docking Experiment.  In Conference on Human Factors in Computing Systems, pp 25-32, The Hague, Netherlands, Apr 2000.

[MCEL98]      McElroy, S., Robins, I., Jones, G., and Kinlyside, D. Exploring GPS - A GPS Users Guide.  Bathurst, NSW, Surveyor - General's Department New South Wales, 1998.

[MCKU96]     McKusick, M. K., Bostic, K., Karels, M. J., and Quarterman, J. S. The Design and Implementation of the 4.4 BSD Operating System.  2nd ed, Addison-Wesley, 1996.

[MILG94]      Milgram, P. and Kishino, F. A Taxonomy of Mixed Reality Visual Displays.  IEICE Trans. Information Systems, Vol. E77-D, No. 12, pp 1321-1329, 1994.

[MINE95a]     Mine, M. R. Virtual Environment Interaction Techniques.  Technical Report, University of North Carolina, Chapel Hill - Department of Computer Science, Report No. TR95-018, May 1995.

[MINE95b]    Mine, M. R. ISAAC: A Virtual Environment Tool for the Interactive Construction of Virtual Worlds.  Technical Report, University of North Carolina, Chapel Hill - Department of Computer Science, Report No. TR95-020, May 1995.

[MINE96]      Mine, M. R. Working in a Virtual World: Interaction Techniques Used in the Chapel Hill Immersive Modeling Program.  Technical Report, University of North Carolina, Chapel Hill - Department of Computer Science, Report No. TR96-029, Aug 1996.

[MINE97a]     Mine, M., Brooks, F. P., and Sequin, C. H. Moving Objects In Space: Exploiting Proprioception In Virtual-Environment Interaction.  In ACM SIGGRAPH 1997, pp 19-26, Los Angeles, Ca, Aug 1997.

[MINE97b]    Mine, M. R. Exploiting Proprioception in Virtual-Environment Interaction.  PhD Thesis, Department of Computer Science, University of North Carolina, Chapel Hill, NC, 1997.

[MITH03]       MIT Media Lab. MIThril, the next generation research platform for context aware wearable computing.  http://www.media.mit.edu/wearables/mithril/

[MULT01]      Multigen. SmartScene.  http://www.multigen.com

[OLSE86]       Olsen, D. R. MIKE: the menu interaction kontrol environment.  ACM Transactions on Graphics, Vol. 5, No. 4, pp 318-344, 1986.

[PARA01]      Parallax. Basic Stamp BS2.  http://www.parallaxinc.com

[PAUS95]      Pausch, R., et al. Alice: A rapid prototyping system for 3D graphics.  IEEE Computer Graphics and Applications, Vol. 15, No. 3, pp 8-11, 1995.

[PESC98]       Pescatore, C. and Ellis, A. GPS and Landmarks in South Australia.  Adelaide Metropolitan ed, Adelaide, SA, 1998?

[PIEK01b]      Piekarski, W. and Thomas, B. H. Tinmith-Metro: New Outdoor Techniques for Creating City Models with an Augmented Reality Wearable Computer.  In 5th Int'l Symposium on Wearable Computers, pp 31-38, Zurich, Switzerland, Oct 2001.

[PIEK01c]      Piekarski, W. and Thomas, B. H. Tinmith-evo5 - An Architecture for Supporting Mobile Augmented Reality Environments.  In 2nd Int'l Symposium on Augmented Reality, pp 177-178, New York, NY, Oct 2001.

[PIEK02a]      Piekarski, W. and Thomas, B. H. Tinmith-evo5 - A Software Architecture for Supporting Research Into Outdoor Augmented Reality Environments.  Technical Report, University of South Australia, Adelaide, SA, Report No. CIS-02-001, Jan 2002, http://www.tinmith.net.

[PIEK02b]      Piekarski, W. and Thomas, B. H. Unifying Augmented Reality and Virtual Reality User Interfaces.  Technical Report, University of South Australia, Adelaide, SA, Jan 2002, http://www.tinmith.net.

[PIEK02c]      Piekarski, W. and Thomas, B. H. The Tinmith System - Demonstrating New Techniques for Mobile Augmented Reality Modelling.  In 3rd Australasian User Interfaces Conference, Melbourne, Vic, Jan 2002.

[PIEK02d]     Piekarski, W. and Thomas, B. H. ARQuake: The Outdoor Augmented Reality Gaming System.  ACM Communications, Vol. 45, No. 1, pp 36-38, 2002.

[PIEK02e]      Piekarski, W. and Thomas, B. H. Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality.  In IEEE Virtual Reality Conference, Orlando, Fl, Mar 2002.

[PIEK02f]      Piekarski, W. and Thomas, B. H. Using ARToolKit for 3D Hand Position Tracking in Mobile Outdoor Environments.  In 1st Int'l Augmented Reality Toolkit Workshop, Darmstadt, Germany, Sep 2002.

[PIEK02g]      Piekarski, W. and Thomas, B. H. Bread Crumbs: A Technique for Modelling Large Outdoor Ground Features.  In Int'l Symposium on Mixed and Augmented Reality, Darmstadt, Germany, Oct 2002.

[PIEK02h]      Piekarski, W., Thomas, B. H., Vernik, R., and Evdokiou, P. Tinmith-Endeavour - A Platform For Outdoor Augmented Reality Research (Presented Case Study).  In 6th Int'l Symposium on Wearable Computers, Seattle, Wa, Oct 2002.

[PIEK03a]      Piekarski, W. and Thomas, B. H. ARQuake - Modifications and Hardware for Outdoor Augmented Reality Gaming.  In 4th Australian Linux Conference, Perth, WA, Jan 2003.

[PIEK03c]      Piekarski, W. and Thomas, B. H. Interactive Augmented Reality Techniques for Construction at a Distance of 3D Geometry.  In 7th Int'l Workshop on Immersive Projection Technology / 9th Eurographics Workshop on Virtual Environments, Zurich, Switzerland, May 2003.

[PIEK03d]     Piekarski, W. and Thomas, B. H. ThumbsUp: Integrated Command and Pointer Interactions for Mobile Outdoor Augmented Reality Systems.  In HCI International, Crete, Greece, June 2003.

[PIEK03e]      Piekarski, W., Avery, B., Thomas, B. H., and Malbezin, P. Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality.  In 2nd Int'l Symposium on Mixed and Augmented Reality, Tokyo, Japan, Oct 2003.

[PIEK03f]      Piekarski, W. and Thomas, B. H. An Object-Oriented Software Architecture for 3D Mixed Reality Applications.  In 2nd Int'l Symposium on Mixed and Augmented Reality, Tokyo, Japan, Oct 2003.

[PIEK04b]      Piekarski, W., Avery, B., Thomas, B. H., and Malbezin, P. Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality.  In IEEE Virtual Reality Conference, Chicago, Il, Mar 2004.

[PIEK99a]      Piekarski, W., Hepworth, D., Demczuk, V., Thomas, B., and Gunther, B. A Mobile Augmented Reality User Interface for Terrestrial Navigation.  In 22nd Australasian Computer Science Conference, pp 122-133, Auckland, NZ, Jan 1999.

[PIEK99b]      Piekarski, W., Thomas, B., Hepworth, D., Gunther, B., and Demczuk, V. An Architecture for Outdoor Wearable Computers to Support Augmented Reality and Multimedia Applications.  In 3rd Int'l Conference on Knowledge-Based Intelligent Information Engineering Systems, pp 70-73, Adelaide, SA, Aug 1999.

[PIEK99c]      Piekarski, W., Gunther, B., and Thomas, B. Integrating Virtual and Augmented Realities in an Outdoor Application.  In 2nd Int'l Workshop on Augmented Reality, pp 45-54, San Francisco, Ca, Oct 1999.

[PIER97]        Pierce, J. S., Forsberg, A., Conway, M. J., Hong, S., Zeleznik, R., and Mine, M. R. Image Plane Interaction Techniques in 3D Immersive Environments.  In Symposium on Interactive 3D Graphics, pp 39-43, Providence, RI, Apr 1997.

[PIER99]        Pierce, J. S., Steams, B. C., and Pausch, R. Voodoo Dolls: Seamless Interaction at Multiple Scales in Virtual Environments.  In Symposium on Interactive 3D Graphics, pp 141-145, Atlanta, Ga, Apr 1999.

[PNAV02]      Precision Navigation Inc. TCM2 Digital Compass.  http://www.precisionnav.com

[POCZ97]      Poczman, T. Fish SA - Hot Spots - Line of Sight.  http://www.fishsa.com/hotspots.htm

[POLH02]      Polhemus. 3Space Fastrack.  http://www.polhemus.com

[POUP96]      Poupyrev, I., Billinghurst, M., Weghorst, S., and Ichikawa, T. The Go-Go Interaction Technique: Non-linear Mapping for Direct Manipulation in VR.  In 9th Annual Symposium on User Interface Software and Technology, pp 79-80, Seattle, WA, Nov 1996.

[POUP98]      Poupyrev, I., Weghorst, S., Billinghurst, M., and Ichikawa, T. Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques.  In Annual Conference of the European Association for Computer Graphics, pp C41-C52,

[POUW99]     Puwelse, J., Langendoen, K., and Sips, H. A Feasible Low-Power Augmented-Reality Terminal.  In 2nd Int'l Workshop on Augmented Reality, pp 55-63, San Francisco, Ca, Oct 1999.

[PRIN02]       Prince, S., Cheok, A. D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M., and Kato, H. 3D Live: Real Time Captured Content for Mixed Reality.  In Int'l Symposium on Mixed and Augmented Reality, pp 7-13, Darmstadt, Germany, Oct 2002.

[PROC03]      Unknown. Linux manual page 'proc(5)': Process information pseudo-filesystem, section 5. 

[PRYO98]      Pryor, H. L., Furness, T. A., and Viirre, E. The Virtual Retinal Display: A New Display Technology Using Scanned Laser Light.  In Proc. 42nd Human Factors Ergonomics Society, pp 1570-1574, Santa Monica, Ca, 1998.

[RAAB79]     Raab, F. H., Blood, E. B., Steiner, T. O., and Jones, H. R. Magnetic Position and Orientation Tracking System.  IEEE Transactions on Aerospace and Electronic Systems, Vol. 15, No. 5, pp 709-718, 1979.

[REIT01a]      Reitmayr, G. and Schmalstieg, D. Mobile Collaborative Augmented Reality.  In Int'l Symposium on Augmented Reality, pp 114-123, New York, NY, Oct 2001.

[REIT01b]      Reitmayr, G. and Schmalstieg, D. An Open Software Architecture for Virtual Reality Interaction.  In Symposium on Virtual Reality Software and Technology, Banff, Canada, Nov 2001.

[REQU80]      Requicha, A. A. G. Representations for Rigid Solids: Theory, Methods, and Systems.  ACM Computing Surveys, Vol. 12, No. 4, 1980.

[RIBO02]       Ribo, M., Lang, P., Ganster, H., Brandner, M., Stock, C., and Pinz, A. Hybrid Tracking for Outdoor Augmented Reality Applications.  IEEE Computer Graphics and Applications, Vol. 22, No. 6, pp 55-63, 2002.

[ROBE02]      Roberts, G., Evans, A., Dodson, A., Denby, B., Cooper, S., and Hollands, R. The Use of Augmented Reality, GPS and INS for Subsurface Data Visualisation.  In FIG XXII International Congress, Washington, DC, Apr 2002.

[ROBI92]       Robinett, W. and Holloway, R. Implementation of Flying, Scaling, and Grabbing in Virtual Worlds.  In Symposium on Interactive 3D Graphics, pp 189-192, Cambridge, Ma, Mar 1992.

[ROHL94]      Rohlf, J. and Helman, J. IRIS Performer: A High Performance Multiprocessing Toolkit for Real-Time 3D Graphics.  In Int'l Conference on Computer Graphics and Interactive Techniques, Jul 1994.

[ROLL00]      Rolland, J. P. and Fuchs, H. Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization.  Presence: Teleoperators and Virtual Environments, Vol. 9, No. 3, pp 287-309, 2000.

[ROLL94]      Rolland, J. P., Holloway, R. L., and Fuchs, H. A comparison of optical and video see-through head-mounted displays.  In SPIE Vol. 2351 Telemanipulator and Telepresence Technologies, pp 293-307, Boston, Ma, Oct 1994.

[ROSE73]      Rose, A. Vision - Human and Electronic.  New York, Plenum Press, 1973.

[SACH91]      Sachs, E., Roberts, A., and Stoops, D. 3-Draw: A Tool For Designing 3D Shapes.  IEEE Computer Graphics and Applications, Vol. 11, No. 6, pp 18-24, 1991.

[SAND85]      Sandberg, R., Goldberg, D., Kleiman, S., Walsh, D., and Lyon, B. Design and Implementation of the Sun Network Filesystem.  In Summer 1985 Usenix Conference, pp 119-130, Portland, Or, Jun 1985.

[SATO01]      Satoh, K., Hara, K., Anabuki, M., Yamamoto, H., and Tamura, H. TOWNWEAR: An Outdoor Wearable MR System with High-Precision Registration.  In 2nd Int'l Symposium on Mixed Reality, pp 210-211, Yokohama, Japan, March 2001.

[SAWA01]     Sawada, K., Okihara, M., and Nakamura, S. A Wearable Attitude Measurement System Using a Fiber Optic Gyroscope.  In 2nd Int'l Symposium on Mixed Reality, pp 35-39, Yokohama, Japan, March 2001.

[SCHM00]     Schmalstieg, D., Fuhrmann, A., and Hesina, G. Bridging Multiple User Interface Dimensions with Augmented Reality.  In 3rd Int'l Symposium on Augmented Reality, pp 20-29, Munich, Germany, Oct 2000.

[SCHM02]     Schmalstieg, D. and Hesina, G. Distributed applications for collaborative augmented reality.  In IEEE Virtual Reality Conference, pp 59-66, Orlando, Fl, Mar 2002.

[SENS03]       Sense8 Incorporated. World Toolkit.  http://www.sense8.com

[SEST00]        Sester, M., Brenner, C., and Haala, N. 3-D Virtual Cities and 3D Geospatial Information Systems.  In IMAGE2000 Workshop, Ipswich, Qld, Sep 2000.

[SHAW93]     Shaw, C., Green, M., Liang, J., and Sun, Y. Decoupled Simulation in Virtual Reality with The MR Toolkit.  ACM Transactions on Information Systems, Vol. 11, No. 3, pp 287-317, 1993.

[SHNE83]      Shneiderman, B. Direct Manipulation: A Step Beyond Programming Languages.  IEEE Computer, Vol. 16, No. 8, pp 57-69, 1983.

[SHNE92]      Shneiderman, B. Designing the User Interface - Strategies for Effective Human-Computer Interaction.  2nd ed, Reading, Massachusetts, Addison-Wesley, 1992.

[SIEG97]        Siegel, J. and Bauer, M. A Field Usability Evaluation of a Wearable System.  In 1st Int'l Symposium on Wearable Computers, pp 18-22, Cambridge, Ma, Oct 1997.

[SIMO00]       Simon, G., Fitzgibbon, A. W., and Zisserman, A. Markerless Tracking using Planar Structures in the Scene.  In 3rd Int'l Symposium on Augmented Reality, pp 120-128, Munich, Germany, Oct 2000.

[SIMO02]       Simon, G. and Berger, M.-O. Reconstructing while registering: a novel approach for markerless augmented reality.  In Int'l Symposium on Mixed and Augmented Reality, pp 285-293, Darmstadt, Germany, Oct 2002.

[STAT96]       State, A., Hirota, G., Chen, D. T., Garrett, W. F., and Livingston, M. A. Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking.  In Int'l Conference on Computer Graphics and Interactive Techniques, pp 429-438, New Orleans, LA, Aug 1996.

[STOA95]      Stoakley, R., Conway, M. J., and Pausch, R. Virtual Reality on a WIM: Interactive Worlds in Miniature.  In Conference on Human Factors in Computing Systems, pp 265-272, Denver, Co, May 1995.

[STRA92]       Strauss, P. S. and Carey, R. An Object-Oriented 3D Graphics Toolkit.  In Int'l Conference on Computer Graphics and Interactive Techniques, pp 341-349, Chicago, Illinois, Jul 1992.

[STRA93]       Strauss, P. R. IRIS Inventor, A 3D Graphics Toolkit.  In 8th Annual Conference on Object-oriented Programming Systems, pp 192-200, Washington, DC, Oct 1993.

[SUNM97]     Sun Microsystems. The Java3D API - Technical White Paper.  Technical Report, Sun Microsystems, Jul 1997.

[SUOM00]     Suomela, R. and Lehikoinen, J. Context Compass.  In 4th Int'l Symposium on Wearable Computers, pp 147-154, Atlanta, Ga, Oct 2000.

[SUTH63]      Sutherland, I. Sketchpad: A man-machine graphical communication system.  In IFIPS Spring Joint Computer Conference, pp 329-346, Detroit, Mi, May 1963.

[SUTH65]      Sutherland, I. The Ultimate Display.  In IFIP Congress, pp 506-508, New York, NY, 1965.

[SUTH68]      Sutherland, I. A Head-Mounted Three-Dimensional Display.  In AFIPS Fall Joint Computer Conference, pp 757-764, Washington, DC, 1968.

[SZAL97]       Szalavari, Z. and Gervautz, M. The Personal Interaction Panel - a Two-Handed Interface for Augmented Reality.  Computer Graphics Forum - Eurographics 1997, Vol. 16, No. 3, pp 335-346, 1997.

[TAYL01]      Taylor, R. M., Hudson, T. C., Seeger, A., Weber, H., Juliano, J., and Helser, A. T. VRPN: A Device-Independent, Network-Transparent VR Peripheral System.  In Symposium on Virtual Reality Software and Technology, pp 55-61, Banff, Canada, Nov 15-17, 2001.

[THIB87]       Thibault, W. C. and Naylor, B. F. Set Operations on Polyhedra Using Binary Space Partitioning Trees.  In Int'l Conference on Computer Graphics and Interactive Techniques, pp 153-162, Anaheim, Ca, Jul 1987.

[THOM00]     Thomas, B., Close, B., Donoghue, J., Squires, J., De Bondi, P., Morris, M., and Piekarski, W. ARQuake: An Outdoor/Indoor Augmented Reality First Person Application.  In 4th Int'l Symposium on Wearable Computers, pp 139-146, Atlanta, Ga, Oct 2000.

[THOM97a]   Thomas, B. H. and Tyerman, S. P. Research Issues for Collaboration Tasks Using Augmented Realities in an Outdoor Environment.  Technical Report, University of South Australia, Adelaide, SA, 1997.

[THOM97b]   Thomas, B., Tyerman, S., and Grimmer, K. Evaluation of Three Input Machanisms for Wearable Computers.  In 1st Int'l Symposium on Wearable Computers, pp 2-9, Cambridge, Ma, Oct 1997.

[THOM98]     Thomas, B. H., Demczuk, V., Piekarski, W., Hepworth, D., and Gunther, B. A Wearable Computer System With Augmented Reality to Support Terrestrial Navigation.  In 2nd Int'l Symposium on Wearable Computers, pp 168-171, Pittsburg, Pa, Oct 1998.

[THOM99]     Thomas, B., Piekarski, W., and Gunther, B. Using Augmented Reality to Visualise Architecture Designs in an Outdoor Environment.  In Design Computing on the Net - http://www.arch.usyd.edu.au/kcdc/conferences/dcnet99, Sydney, NSW, Nov 1999.

[THOR98]      Thorpe, E. O. The Invention of the First Wearable Computer.  In 2nd Int'l Symposium on Wearable Computers, pp 4-8, Pittsburg, Pa, Oct 1998.

[TONE02]      Toney, A., Mulley, B., Thomas, B. H., and Piekarski, W. Minimal Social Weight User Interactions for Wearable Computers in Business Suits.  In 6th Int'l Symposium on Wearable Computers, Seattle, Wa, Oct 2002.

[TRAM99]     Tramberend, H. Avocado: A Distributed Virtual Reality Framework.  In IEEE Virtual Reality Conference, pp 14-21, Houston, Tx, Mar 1999.

[TRIM02]       Trimble Navigation. Ag132 GPS.  http://www.trimble.com

[VIRT01]       Virtual Technologies. CyberGlove.  http://www.virtex.com/products/hw_products/cyberglove.html

[VLAH02]     Vlahakis, V., Karigiannis, J., Tsotros, M., Ioannidis, N., and Stricker, D. Personalised Augmented Reality Touring of Archaelogical Sites With Wearable and Mobile Computers.  In 6th Int'l Symposium on Wearable Computers, pp 15-22, Seattle, Wa, Oct 2002.

[VRML97]     VRML Consortium Incorporated. The Virtual Reality Modeling Language. In ISO/IEC 14772-1:1997, 1997.

[WAGN03]    Wagner, D. and Schmalstieg, D. First steps towards handheld augmented reality.  In 7th Int'l Symposium on Wearable Computers, pp 127-135, White Plains, NY, Oct 2003.

[WARE88]     Ware, C. and Jessome, D. R. Using the Bat: A Six-Dimensional Mouse for Object Placement.  IEEE Computer Graphics and Applications, Vol. 8, No. 6, pp 65-70, 1988.

[WATS98a]    Watsen, K. and Zyda, M. Bamboo - A Portable System for Dynamically Extensible, Real-time, Networked, Virtual Environments.  In IEEE Virtual Reality Annual International Symposium, Atlanta, Ga, Mar 1998.

[WATS98b]    Watsen, K. and Zyda, M. Bamboo - Supporting Dynamic Protocols For Virtual Environments.  In 1998 Image Conference, Scottsdale, Az, Aug 1998.

[WEBC02]     Web3D Consortium. Extensible 3D (X3D) Draft Specification. In ISO/IEC FCD 19776-1:200x, 2002.

[WELC02]     Welch, G. and Foxlin, E. Motion Tracking: No Silver Bullet, but a Respectable Arsenal.  IEEE Computer Graphics and Applications, Vol. 22, No. 6, pp 24-38, 2002.

[WLOK95]     Wloka, M. M. and Greenfield, E. The Virtual Tricorder: A Uniform Interface for Virtual Reality.  In 8th Annual Symposium on User Interface Software and Technology, pp 39-40, Pittsburgh, Pa, Nov 1995.

[XBOW02]    Crossbow Technology Inc. Accelerometers, Gyroscopes, Tilt Sensors, and Magnetometers.  http://www.xbow.com

[XTRE03]      XTree Fan Page. MicroPro Word Star 3.3.  http://www.xtreefanpage.org/lowres/x30vers.htm

[XYBE03]      Xybernaut. Xybernaut Wearable Computers.  http://www.xybernaut.com

[YANG99]     Yang, J., Yang, W., Denecke, M., and Waibel, A. Smart Sight: A Tourist Assistant System.  In 3rd Int'l Symposium on Wearable Computers, pp 73-78, San Francisco, Ca, Oct 1999.

[ZAX03]        Zaxel Systems. Virtual Viewpoint.  http://www.zaxel.com

[ZELE96]       Zeleznik, R. C., Herndon, K. P., and Hughes, J. F. SKETCH: An Interface for Sketching 3D Scenes.  In Int'l Conference on Computer Graphics and Interactive Techniques, pp 163-170, New Orleans, LA, Aug 1996.

[ZELE97]       Zeleznik, R. C., Forsberg, A. S., and Strauss, P. S. Two Pointer Input For 3D Interaction.  In Symposium on Interactive 3D Graphics, pp 115-120, Providence, RI, Apr 1997.

[ZYDA92]     Zyda, M. J., Pratt, D. R., Monahan, J. G., and Wilson, K. P. NPSNET: Constructing a 3D virtual world.  In Symposium on Interactive 3D Graphics, pp 147-156, Cambridge, Ma, Mar 1992.